Camera and Lights

 I want to render this space.


So I first placed a camera and tested the angle I wanted. An environment color of 220 is set in the rendering environment. Then I placed two vray lights.
The flat light by the window is to increase the brightness, and the spherical light source outside is to increase the shadow. I tested the shape of the shadow in the real viewport.

After that, I tried rendering for the first time without any material and texture.



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